Research Engineer - Graphics & ML

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Research Engineer - Graphics & ML
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Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers with the shared goal of developing AR and VR across the spectrum. The charter of the Graphics Research group within FRL-R is to make exceptional consumer virtual, augmented, and mixed reality experiences targeting five to ten years out. We are currently seeking talented Research Engineers and Research Scientists to help develop forward looking graphics pipelines for AR and VR, and solve the future challenges in the graphics computing space. The focus of this role is on computer graphics with the primary responsibility being the efficient synthesis of high quality images, including leveraging and developing state-of-the-art techniques. This full-time position requires a background in computer science, computer engineering, or similar areas; and a strong background in graphics, math, and programming.
Research Engineer - Graphics & ML Responsibilities
  • Initiate and lead research projects in graphics and graphics related machine learning techniques
  • Research innovative graphics techniques, algorithms, and tools to maximize rendering quality and efficiency
  • Collaborate with other researchers and engineers to develop innovative technologies that impact the future graphics pipelines
  • Interact cross-functionally with peer teams, like hardware, perceptual science, optics, and displays
Minimum Qualifications
  • 3+ years of experience with advanced image synthesis, including rasterization, ray tracing, sampling, physically based shading, level of detail, and image processing
  • 3+ years of experience with real-time and/or offline computer graphics
  • 3+ years of experience with C++
  • 2+ years of experience in publications at top computer graphics conferences and/or journals
  • Demonstrated experience dealing with ambiguity, and experience working with cross-functional teams
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
Preferred Qualifications
  • PhD in the field of computer graphics, image processing, or similar domains
  • 3+ years of experience with graphics and GPU APIs like DirectX, Vulkan, Metal and/or CUDA
  • 2+ years of experience with graphics related machine learning methods
  • Publications on machine learning for graphics
  • Experience with GPU hardware architecture, preferably having influenced silicon design along feature and/or performance axes
  • Track record of achieving results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as SIGGRAPH, Eurographics, HPG, EGSR, etc.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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