Research Scientist, Capture and Reconstruction of Digital Humans (PhD)

Research Scientist, Capture and Reconstruction of Digital Humans (PhD)
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Zurich, Switzerland
The Virtual Humans team works on cutting-edge research and development focusing on virtual people and presence. We envision a world where people connect across vast distances, so our roles focus on capturing, evaluating and modeling the full human body shape and motion. We are currently seeking innovative Research Engineers with a passion for technology to develop the next generation of virtual humans. As a Research Engineer, you will foster our scientific explorations in areas like human shape, motion, and appearance capture, biophysical modeling, simulation and rendering. Together, let’s step into the adventure of a lifetime as we make science fiction real.
Research Scientist, Capture and Reconstruction of Digital Humans (PhD) Responsibilities
  • Collaborate with diverse and interdisciplinary researchers, engineers, and designers to conceptualize, build, and test novel digital humans and avatars technologies.
  • Support the realization of research outcomes into code and experiences through reusable tools, extensible plug-ins, and clear readable code.
  • Learn constantly, dive into new areas with uncharted technologies, and embrace the ambiguity of inventing the future of digital humans.
Minimum Qualifications
  • Currently has, or is in the process of obtaining, a Master’s degree in the field of Computer Vision, Computer Graphics, Physics, Machine Learning, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
  • 3+ years of experience programming with C++ and Python (gained through university projects)
  • 3+ years experience in creating 3D geometry processing, 3D reconstruction, registration, non-linear optimization, and machine-learning-based solutions (gained through university projects).
  • University experience in the development of real-time systems, multi-threaded applications, performance benchmarking.
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment.
Preferred Qualifications
  • Currently has, or is in the process of obtaining, a PhD in the field of Computer Vision, Computer Graphics, Physics, Machine Learning or related fields.
  • Experience with designing real-time systems in C++ and CUDA.
  • Experience with image processing, multiview systems, camera calibration, pose estimation, 3D shape deformation models, 3D reconstruction and registration, non-linear optimization, neural network training and deployment, distributed and cloud computing.
  • Experience with 3D packages such as Maya, Blender, Houdini, Unreal Engine, Unity.
  • Experience with digital double generation for high-end VFX and/or video game applications.
  • Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, first-authored publications in peer-reviewed journals/conferences (CVPR, ICCV/ECCV, SIGGRAPH, etc.).
  • Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub).
  • Experience solving complex problems and comparing alternative solutions, tradeoffs, and diverse points of view to determine a path forward.
  • Experience working and communicating cross functionally in a team environment.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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