Technical Artist - Instagram AR Design

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Technical Artist - Instagram AR Design
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Instagram is looking for someone to join the Instagram AR Design Team as a Technical Artist. AR Design is responsible for creating new AR experiences, pioneering new AR Capabilities, designing creative tools for the Reels surface and supporting Metaverse initiatives. As a Technical Artist, you will be involved in every aspect of the content development process, from conceptualizing new experiences to designing incremental features and capabilities in our products.
Technical Artist - Instagram AR Design Responsibilities
  • Partner with Product Managers, Engineers, Designers, Art Directors & Quality Assurance, overseeing the implementation of the user experience from conception to launch. Providing post-launch design support as well.
  • Design, manage and maintain the pipeline from the artists through to deployment.
  • Be well versed in various real-time content creation disciplines including 3D modeling, texturing, materials, lighting, rigging and animation.
  • Optimize content through enhancing performance and instructing the artists on asset creation, modeling and texturing best practices.
  • Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product.
  • Collaborate with engineers to develop, prototype, and test new features, and provide useful feedback during all phases.
  • Diagnose and fix technical issues.
  • Quickly solve issues with your cross functional leads.
Minimum Qualifications
  • 5+ years of professional studio experience working as a Technical Artist in the gaming or film industries.
  • A link to an online portfolio or demo reel showcasing relevant work (Include link on your resume). Portfolio should demonstrate technical skills as well as a keen eye for design.
  • Experience implementing 2D and 3D assets in real-time engines, such as Unity3D or Unreal.
  • Experience with a content creation software such as Maya/Blender, Photoshop, ZBrush/Mudbox, Substance Painter.
  • Shader authoring experience.
  • Scripting skills in languages such as MEL, Python, C#, JavaScript or C++.
  • Experience with creating and managing 3D character rigs.
Preferred Qualifications
  • Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
  • Experience in shader languages (GLSL, ShaderLab, HLSL).
  • Experience in pre-rendered CG techniques (modeling, rendering, lighting, animation).
  • Experience in Spark AR, SparkSL or other augmented reality environments.
Locations
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.
(Colorado only*) Estimated salary of $149,000/year + bonus + equity + benefits
*Note: Disclosure as required by sb19-085(8-5-20)
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Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, you may contact us at accommodations-ext@fb.com.