Research Scientist - Digital Humans

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Research Scientist - Digital Humans
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Facebook Reality Labs Research (FRL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. We are currently seeking researchers with a passion for technology to develop the next generation of digital humans and avatars. The focus of this role includes human shape, motion, and appearance capture, biophysical modeling, simulation and rendering. The position requires a combination of education and experience in computer vision, computer graphics, robotics and machine learning.
Research Scientist - Digital Humans Responsibilities
  • Plan and execute cutting-edge research to advance the state-of-the-art in digital humans and avatars
  • Develop new advanced technologies related to the generation of convincing digital humans, like dense 3D surface reconstruction, photorealistic rendering methods, 3D shape deformation models, human biomechanics, motion synthesis and retargeting, markerless motion capture or physics-based simulation (cloth, deformable solids, articulated rigid bodies)
  • Formulation of new machine learning, analysis, and simulation approaches for digital humans
  • Collaborate with diverse and interdisciplinary researchers, engineers, and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project
Minimum Qualifications
  • PhD in the field of Computer Graphics, Computer Science, Physics or Machine Learning with a proven academic or industrial track-record
  • 3+ years’ experience in realistic character generation, including deformable geometry tracking, photorealistic lighting, motion capture or physics-based animation
  • Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading conferences (e.g., SIGGRAPH, CVPR, ECCV and ICCV, NIPS, ICLR, ICML) or journals (e.g., TOG, PAMI, IJCV, JMLR)
Preferred Qualifications
  • Experience with digital double generation for high-end VFX and/or video game applications
  • Proven track record of achieving significant results as demonstrated by grants, fellowships, patents or industry achievements
  • Experience with designing real-time systems in C++, CUDA
  • Experience with multiview systems, camera calibration, pose estimation, non-rigid ICP, non-linear optimization, neural networks, PyTorch
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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