Optical Engineer

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Optical Engineer
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At Reality Labs (RL), our goal is to make great consumer virtual, augmented, and mixed reality experiences that will transform how we work, play, and communicate. We are looking for a person to work in a highly cross-functional environment to develop display and imaging systems for AR and VR applications. They should have a solid background in optical design fundamentals and in non-sequential ray tracing analysis of optical systems. Come work alongside world-class scientists and engineers to create the technology that makes AR and VR pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world.
Optical Engineer Responsibilities
  • Define and design optical components and/or systems for next generation AR and VR experience using traditional optical simulation tools for ray-tracing and wave propagation.
  • Modeling and prototyping of critical technologies to drive system performance and to validate achievable visual experience.
  • Research and development of emerging concepts in imaging systems and optical systems in support of Near Eye Displays.
  • Support evaluation and characterization of optical components and system integration.
  • Collaborate with the larger research team to explore concepts, perform trades and drive optical system development to create compelling experiences.
  • Establish engineering specifications, including key performance metrics, test methods, and test requirements for optical components and subsystems.
  • Define future optics technology roadmap and scope out new technologies.
  • Remove optical design and manufacturing barriers from the path to commercialization.
  • Drive supplier choice, interaction and management in order to deliver products.
  • Support scale up and high volume production of components.
Minimum Qualifications
  • MS Degree in Optical Engineering, Physics or a related technical discipline.
  • 3+ years of experience in at least one of the following areas: Lens design, Liquid Crystal Optics, Polarization Optics, geometric optics, wave optics, non-sequential ray tracing.
  • 3+ years of experience with laboratory work in setting up of optical systems, experience with methods and tools for fabrication of optics.
  • Experience in at least one optical design software package (e.g. Zemax, LightTools, FRED or Code V).
  • Experience with imaging and non-imaging optical system design and tolerancing.
  • Experience working with minimal direction and managing a project independently from start to finish.
  • Experience working and collaborating in a cross-functional team environment.
Preferred Qualifications
  • PhD or equivalent experience in the field of Optical Sciences, Physics, Electrical Engineering, or similar field.
  • 5+ years of experience in at least one of the following areas: Lens design, Liquid Crystal Optics, Polarization Optics, geometric optics, wave optics and stray light analysis, non-sequential ray tracing, illumination engineering, colorimetry, optical system design and optical metrology.
  • 5+ years of experience taking an R&D consumer hardware project through the productization process.
  • Experience with fundamentals in one or more of the disciplines: optical scattering modeling and measurement, polarization optics, visual optics.
  • Experience in radiometric calibration and Signal To Noise measurement and modeling of imaging systems.
  • Thorough understanding of scattering theory, measurements and its implementation into stray light models.
  • Experience with rigorous computational methods in wave optics, including RCWA and FDTD.
  • Experience evaluating system impact of scattered light and translating that into a system specification. This may involve driving design changes required to minimize its impact.
  • Experience with non-sequential modeling and stray light analysis in FRED and familiarity of scripting (MATLAB or Python) for the analysis.
  • Experience with methods and tools for fabrication of optics and devices.
  • Experience with product launches, grants, fellowships, patents, or first-authored publications at leading workshops or conferences such as Applied Optics, Optics Letters, Optics Express, SIGGRAPH, SID, OSA, or SPIE.
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About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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