Research Scientist, Virtual Humans - High Fidelity Face Reconstruction

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Research Scientist, Virtual Humans - High Fidelity Face Reconstruction
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Sausalito, CA
Facebook Reality Labs (FRL) is a world leader in the design of virtual and augmented reality systems. We are currently seeking innovative researchers with a passion for technology to develop the next generation of virtual humans. The focus of this role is on facial performance and appearance capture, reconstruction and rendering. The position requires a combination of education and experience in computer vision, computer graphics, physics simulation and machine learning.
Research Scientist, Virtual Humans - High Fidelity Face Reconstruction Responsibilities
  • Plan and execute cutting-edge research to advance the state-of-the-art in virtual humans.
  • Develop new advanced technologies related to the generation of convincing virtual humans, like dense 3D surface reconstruction, photorealistic capture and rendering methods, statistical deformation models, human biomechanics, markerless motion capture or physics-based simulation.
  • Formulation of new machine learning, analysis, and simulation approaches for virtual humans.
  • Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solution, experiments and concepts that advance the entire project.
Minimum Qualifications
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • Experience in character generation, including deformable geometry, photorealistic rendering, anatomical motion or physically-based simulation and animation.
  • Interpersonal experience: cross-group and cross-culture collaboration.
Preferred Qualifications
  • Proven track record of achieving significant results as demonstrated by grants, patents or fellowships, as well as first-authored publications at leading workshops or conferences such as CVPR, EGSR, ECCV/ICCV, SIGGRAPH, NeurIPS, etc.
  • Experience with character generation for high-end VFX and/or video game applications.
  • Experience with machine learning and state-of-the-art deep learning models (CNN, VAE, GAN) and differentiable rendering.
  • Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub).
  • Experience with designing real-time systems in C++.
Locations
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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