Research Scientist Intern, Graphics and 3D Reconstruction (PhD)

Research Scientist Intern, Graphics and 3D Reconstruction (PhD)
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Redmond, WA
Meta Reality Labs is looking for exceptional interns to help create the next generation of virtual and augmented reality. Our research focuses on comprehensive solutions to complex tracking problems, delivering novel technologies and algorithms fundamental to future VR and AR systems. You’ll have the unique opportunity to work with industry-leading researchers and engineers who are defining the future of VR.
In particular, we are looking for candidates with experience in Computer Graphics and 3D Reconstruction to help us build simulators for the next generation of AR/VR eye tracking systems. Candidates will work with reconstructed models of the human eye and face, including traditional mesh-based models as well as neural rendering models like NeRF, and will work to simulate difficult material properties of the eye like refraction, reflection, and subsurface scattering. You will work closely with our team of sensor researchers to incorporate device physics into these simulations. We welcome candidates who strive for a deep understanding of complex systems, and a strong desire to push beyond state-of-the-art. We also welcome students with a passion for working in a strongly collaborative team that spans research across algorithms, hardware design and systems prototyping.
Our team at Meta Reality Labs offers twelve (12) to sixteen (16) to twenty four (24) week long internships and we have various start dates throughout the year.
Research Scientist Intern, Graphics and 3D Reconstruction (PhD) Responsibilities
  • Research and develop novel Computer Graphics methods in the area of 3D Eye and Face Simulation
  • Collaborate with other research scientists and software engineers to develop innovative simulations for eye tracking use-cases
Minimum Qualifications
  • Currently has, or is in the process of obtaining, a PhD degree in Computer Science, Machine Learning, Graphics or related field
  • High levels of creativity and quick problem solving capabilities
  • Interpersonal skills: cross-group and cross-culture collaboration
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
  • 2+ years of research experience or equivalent graduate research experience in computer graphics or 3D computer vision including physically based rendering, neural implicit functions or NeRF, material properties like BRDFs and specular object rendering
  • Programming experience in Python or C++
Preferred Qualifications
  • Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. Github)
  • Experience with physical simulation of vision sensors like depth projectors, event cameras, or other non-camera sensors
  • Intent to return to degree-program after the completion of the internship
  • Proven track record in publishing papers in machine learning and/or computer vision conferences including CVPR, ICCV, ICRA, ISMAR, ECCV, NeurIPS, AAAI, ICLR, TVCG, SIGGRAPH
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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