Environment Art Lead - BigBox

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Environment Art Lead - BigBox
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You are a talented Art Lead with experience creating environments for multiplayer games on a variety of platforms. You have a strong visual and compositional sense as well as a deep understanding of the tradeoffs required to support gameplay and performance. The ideal candidate is looking for an opportunity to manage and help build a growing team of environment artists while also contributing to production of game assets that set the bar.
Environment Art Lead - BigBox Responsibilities
  • Manage and mentor a team of artists guiding them through critique, training and team building, refinements of process and techniques.
  • Lead by example by creating art assets that set the bar at each phase, from ideation, to pre-production, to execution and release.
  • Inspire the environment team to be passionate and ambitious in their work.
  • Work with producers and leads to manage day-to-day priorities, progress, and delivery for the project's recurring content releases.
  • Drive review processes with the team and key stakeholders.
  • Maintain and manage the consistency of quality and timely delivery for the team’s work.
  • Closely collaborate with the graphics team to identify new techniques and approaches to content creation to continually push the quality and fidelity possible in our product.
  • Work closely with technical artists and engineers to implement asset standards and innovations. Work with artists to enforce and maintain those standards.
Minimum Qualifications
  • Proven high proficiency with Photoshop, Maya/Max, Substance Designer, and Substance Painter.
  • Experience working across disciplines to balance the needs of stakeholders, and break down complex narratives into simple, compelling ideas.
  • 2+ years of experience as a people manager on an art team.
  • Experience in both giving and receiving creative and technical critique.
  • A professional portfolio that demonstrates a breadth of both technical and artistic execution of Environment Art.
  • 5+ years experience as an Environment Artist in high and low resolution modeling and world building/layout.
  • Experience creating environments with both custom and modular assets.
  • Hands-on experience with game engines such as Unreal, Unity, or equivalent experience.
  • Experience working in real-time game engines and solid understanding of optimization for memory and framerate.
Preferred Qualifications
  • A love for VR shooters.
  • Experience with Perforce and/or Git.
  • Experience designing and building assets and levels for games in virtual reality.
  • Experience leading outsourced art teams.
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About Meta
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(Colorado only*) Estimated salary of $153,000/year + bonus + equity + benefits
*Note: Disclosure as required by sb19-085(8-5-20)
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