Graphics Software Engineer

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Graphics Software Engineer
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We are seeking a Graphics Professionals for Facebook and Facebook Reality Labs. Our teams are defining the Graphics experience for hundreds of millions of users across the Facebook family of apps including Instagram, Messenger and Facebook as well as devices such as Oculus, Portal and exciting upcoming wearables Within Facebook Reality Labs, we are developing the future of AR/VR by bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense—and we’re just getting started. Advancements in Graphics plays a key role here in replicating the real world in AR/VR. Additionally, we also have a few Graphics opportunities outside of Facebook Reality Labs working on exciting Graphics applications as well. We have a variety of roles across different levels that span across real-time and offline rendering, pipeline and tools engineering, and graphics GPU driver and architecture. Depending on the team, the responsibilities will include the following below.
Graphics Software Engineer Responsibilities
  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Partner closely with various infra and product teams across FB, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • Building tools and pipelines for generating very realistic synthetic images
  • Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
  • Building rendering subsystems for platforms such as SparkAR and Horizon
  • Build a platform for cloud streamed games
  • Document and support graphics features
  • Write high-quality, performant, and maintainable code
  • Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products
Minimum Qualifications
  • 2+ years of object-oriented and component based design experience
  • 2+ years of experience with C/C++ programming
  • 2+ years of graphics software engineering experience or 1+ years of graphics software engineering experience with PHD
  • Problem-solving and communication skills
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
Preferred Qualifications
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with either DirectX/Vulkan/OpenGL/Metal
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience delivering AAA Games, working on Graphics subsystems or the Game Engine
  • AR/VR experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
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About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.
(Colorado only*) Estimated salary of $177,000/year + bonus + equity + benefits
*Note: Disclosure as required by sb19-085(8-5-20)
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