Research Scientist, Input and Interaction (PhD)

Research Scientist, Input and Interaction (PhD)
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New York, NY
At Reality Labs (RL), our role is to explore cutting edge input hardware and realize novel user interfaces for the next generation of virtual, augmented, and mixed reality experiences. We are searching for a skilled and motivated Research Scientist to join our team, whose mission is to unleash human potential by bridging the gap between user intent and system action. We are specifically looking for a scientifically-minded candidate with experience in HCI and interactive computing. Our ideal candidate can go from ideation to implementation of data-driven prototypes with ease, and is looking for a work environment with access to cutting edge technology, resources, and testing facilities. More broadly, the chosen candidate will work with a diverse and highly interdisciplinary team of user researchers, prototypers, scientists, designers, and engineers to realize the potential of novel inputs and interfaces for AR/VR.
Research Scientist, Input and Interaction (PhD) Responsibilities
  • Ideate and articulate novel interaction techniques that will revolutionize the input stack on AR/VR
  • Plan and execute cutting-edge research of forward-looking interactions that are uniquely enabled by multimodal input sources, including neuromotor (EMG) sensors
  • Collaborate with designers, user researchers, and machine learning experts to unlock and perfect new capabilities to build interactions upon
  • Create prototypes which explore input and interaction techniques in a variety of AR/VR environments and situations
  • Evaluate the performance of input explorations and measure user response to AR/VR input solutions
Minimum Qualifications
  • Experience working to design, execute, interpret, and present interactions research
  • Currently has, or is in the process of obtaining, a PhD degree in Computer Science, Mathematics, Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
  • Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
  • Experience on the full input stack in AR/VR, wearables, or gesture-based systems
Preferred Qualifications
  • Experience working with novel/prototype hardware, sensors, or devices
  • Experience working and communicating cross functionally in a team environment
  • Experience with gestural or wearable computing interfaces
  • Familiarity with machine learning algorithms
  • Familiarity with computer graphics
  • Familiarity with multimodal input
  • Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as CHI, UIST, Ubicomp, 3DUI, SIGGRAPH, or similar
  • Technical and non-technical communication skills
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About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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