Today, we're excited to chat with Allen, a Mechanical Supplier Quality Manager, whose team is working on a number of exciting and innovative projects including Oculus Rift and Oculus Go.
1) Tell us a little about your background?
I spent the first four years of my career as an injection tooling engineer in the automative and consumer electronics industries. I then pivoted to work as a supply quality engineer, and have been in this line for over a decade. Before joining Oculus, I worked for a large multinational tech company leading many of the projects around consumer products such as smart TV, mobile technology, notebooks, keyboards and trackpads, and computer hardware and accessories.
2) A lot of people don’t know about the Oculus team in Shanghai. Can you share more about your team and the innovative projects that you are working on?
We are working on Rift, Oculus Go and several other projects. There are two supply quality engineers in my team, one of them is responsible for battery module, metal parts supplier quality while the other is responsible for PSA, softgoods and package. Meanwhile, I manage the quality of plastic parts from suppliers. Currently we are all supporting AR projects that are considered very exciting and innovative in Shanghai.
3) What is your favourite thing about working at Oculus?
I love solving problems to clear ramp blockers in time so that projects can run smoothly!
4) What is the impact that you’re most proud to have contributed to at Oculus?
Our team has engaged the manufacturing design with the product design and industrial design teams by introducing the new quality processes like Metrology Design, Cosmetic Yield Study, Dimensions Yield Gap Study, Design of Experiment data analysis, Project Yield and Manufacturing Inspection Plans. We've received very good feedback from the design teams as these processes have helped bridge design and manufacturing processes. Design teams are now better able to understand technical requirements like measurements and process capability, thus improving the speed of delivery and communication with vendors.
5) What brought you to Oculus?
I joined Oculus because of its people culture. The previous companies that I've worked for have always focused on products and deliverables, however at Oculus, I feel that the company really cares for its employees. As a team leader, its important to me that my team enjoy what they do and are happy with their jobs. Oculus is a strengths-focused company and so I try to lead by leveraging the individual strengths of my team members. When assigning projects, I will consider the location of the project, the individual strengths of each team member and their interest in taking up the projects. For example, one of the engineers lives in Suzhou, and he excels in metal parts and mechanics assembly. Hence the projects that I tend assign to him either involve metal parts or assembly or are located in the Suzhou area.