Aug 03 2018

Five Minutes With Chris X., Supply Base Engineer, Electro-Mechanical

By Meta Careers
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Chris works on the supplier base engineering team at Oculus which develops and maintains manafacturing processes within Oculus' electro-mechanical supply base. In this interview, she shares more about what her team does and her career journey.

1) Tell us a little about your background?

Before joining Oculus, I was in an Electrical Mechanical Supplier Quality Manager in a global electronic commerce and cloud computing company where I worked on the company's smart speaker series. Prior to that, I was a senior marketing product specialist for professional audio products.

2) A lot of people don’t know about Oculus in Shanghai. Can you share more about your team and the innovative projects that you are working on?

I work on the supplier base engineering team which is responsible for developing and maintaining manufacturing processes. The products that suppliers deliver are components and modules for FATP (Final Assembly, Test and Pack). We review Design For Manufacture, select proper machines and fixtures, adjust process parameters, define the Manufacture Inspection Process and transfer the engineering module design into stable manufacturing processes that allow for mass production. We have several people in the team, and each of us take charge of different products. I work on audio and battery modules, and the Oculus Go battery module is one of the projects I have worked on.

3) What is the standout moment of your career?

To me, the highlight of my career at Oculus is working with my team of very experienced and talented colleagues on highly innovative projects. At Oculus, we work on AR and VR devices that are at the cutting edge of technology. This is a very new area in the industry and hence, we often meet challenges in design and manufacturing that have never been encountered before. For example, many gamers love to use headphones when playing games, so the audio module needs to provide very low but full bass sound. As the Oculus Go is a headset, however, the weight and size of the audio module poses design limitations. Thus, during the design phase, we were challenged to build an audio module that provides great quality bass within a small and light device. We managed to meet this challenge through awesome teamwork and expertise. It's great to be able to learn, as well as share my domain knowledge and expertise with so many talented teammates!

4) What is the impact that you’re most proud to have contributed to at Oculus?

I'm most proud to have improved Oculus’ module supplier’s yield. It will save the cost, time and improve the quality of the audio module for the company. Through various Design Of Experiment initiatives incorporated into the process study, I’m glad to have found the most suitable machines, fixtures and parameter settings for the process.

5) What excites you most about AR and VR?

I believe AR and VR will change the way people live and interact. They have a potential to bring people closer together across time and distances, and make you feel like you are right next to the person. We can have friends, share feelings, and enjoy social and entertainment activities anywhere with anyone. This technology will become widespread and common in the near future just like the mobile phone today. Working at Oculus gives me tremendous opportunity to shape the next generation of technology and find entirely new ways to bring delight to people's lives. This excites me to no end.

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