Eye Tracking Hardware System Architecture Manager

Eye Tracking Hardware System Architecture Manager
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Redmond, WA
As the Manager of the Eye-Tracking Hardware Systems and Incubation Team in Meta’s Reality Labs Devices group, you will lead hardware architecture for emerging AR/VR eye tracking hardware solutions, help drive the overall development strategy and roadmap, and be a part of the teams designing, building, and testing novel AR/VR experiences unlocked by this next generation user interface technology. We want people who: work well in teams, can brainstorm big ideas, work in new technology areas, thrive in ambiguity, are able to map trade-spaces, are able to drive a concept into a prototype, and can translate those prototypes into integrated systems for use in high-volume consumer products. The Eye Tracking HW Systems and Incubation Team manager will lead a multidisciplinary group of initially 15-20 experts with backgrounds in mechanical, electrical, optical and systems engineering, Together with our cross-functional teams in firmware, algorithms, software, systems and user experience, the team will lead the definition and convergence of complex and novel sub-system architectures, with an emphasis on integration of these subsystems into state-of-the-art consumer AR/VR/Wearable systems. Prototypes may include new sensing systems, display/optics systems, input devices, or may be full AR/VR headsets. The role requires expert technical communication with cross-functional teams across research, core technology groups, ID, hardware engineering, algorithms, software, user experience and partnerships to drive incubation of new technologies from paper analysis to proof of concept, with an emphasis on future product integration. This role requires excellent technical understanding of consumer electronics and AR/VR/Wearable reality systems across the stack. Starting with a broad engineering background in electrical, mechanical, optics, silicon, or related fields, we’re looking for a unique leader who can build this team which will architect and design our next eye-tracking hardware platforms. The ideal candidate would have strong systems skills, previous roles driving architecture convergence on complex consumer electronics products, and experience with SoC evaluation, optical systems, sensors, CV algorithms, software, and be able to work collaboratively with experts in different fields to make architectural tradeoffs.
Eye Tracking Hardware System Architecture Manager Responsibilities
  • Manage a team of researchers and developers with diverse backgrounds focused on rapid prototyping and evaluation of complex sub-systems
  • Lead the sub-system architectures encompassing sensors, optics, EE, ME from initial conception to Proof of Concept prototypes to tech transfer to emerging products
  • Jointly optimize hardware and algorithms together with partner organizations to deliver inconspicuous, accurate, and robust subsystems
  • Create hardware system metrics, standards and tools
  • Create proof-of-concept physical prototypes
  • Communicate research and POC development strategy effectively to both internal and external stakeholders
  • Work with product architects for roadmap products, communicate trade-offs, program concerns and technical direction
  • Drive the technical scoping and development of new technologies to deliver generation defining user experiences for future products on the roadmap
  • Conduct detailed analysis and trade-off studies for complex systems
  • Engage with technology project leads and various component SMEs to identify optimal integration strategies in emerging products
  • Work with product and research teams to resolve ambiguous requirements, then prioritize solutions that meet current and future needs
  • Guide management & partner teams on long term technology investments
  • Collaborate with cross-functional teams on blank-slate and early-phase prototyping, mapping it to strategic and product questions which need to be resolved
  • Drive development of system requirements to create new augmented/virtual reality experiences, and help advance technology and research roadmaps
Minimum Qualifications
  • 10+ years of experience with systems prototyping, including both hardware and software
  • Experience with architecture and systems engineering across optical, electrical, mechanical, firmware, and software systems
  • Experience integrating and delivering one or more of these technologies: sensors, optics, silicon, ultrasound
  • Experience in rapid prototyping and creating proof of concept models to share ideas and improve architectural decisions
  • Communication experience working with Researchers, Product Development engineers, Product Managers and other hardware/software cross-functional teams
  • Experience working with partnerships teams and external partners at both a research and development level
Preferred Qualifications
  • PhD in Physics, Mechanical Engineering, Electrical Engineering, Computer Engineering, Math other related technical field or equivalent experience
  • Experience in firmware development, programming, computer vision, OS, game development, and complex sensing systems
  • Experience modeling system power, and using those models to inform trade-offs against key architectural decisions (e.g. battery life, thermals, silicon roadmaps, power load profiles)
  • Experience with Virtual/Augmented reality or systems aimed at capturing/processing/delivering audio visual, IMU or other positional data streams
  • Experience creating system models to analyze system compute, latency and communication interface bandwidths
  • Experience integrating multiple subsystems within a heterogeneous compute environment in order to define the system architecture to meet overall goals of the prototype definition
  • Knowledge of sensor systems, including interfaces, optical, sensors, modules, ISP and algorithm fundamentals, CV/ML
  • Working knowledge of machine learning (DNN, CNN, RNN)
  • Experience with influencing silicon vendors roadmaps and SOC features sets with emphasis on using advanced IP in the realms of Machine Learning and Imaging
Locations
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.
$204,000/year to $281,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.
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