Graphics Software Engineer - Mixed Reality SDKs

Graphics Software Engineer - Mixed Reality SDKs
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Reality Labs at Meta is helping more people around the world come together and connect through world-class Augmented and Virtual reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, digital humans, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. The potential to change the world is immense - and we’re just getting started. Augmented and Virtual reality will transform the way people come together to work and play. By developing new hardware and software products capable of understanding human appearance, movement and expression, we aim to make it possible for people to feel like they are directly in front of each other, despite being separated by vast distances. As a Software Engineer in Reality Labs, you will develop some of our flagship AR and VR products and developer services. You will collaborate with highly diverse teams, threading together newly developed technologies to create intuitive experiences that enhance people’s experience of the world around them. The ideal candidate is a software engineer with experience in VR, simulation, visualization or a creative industry (e.g. Video Game, Film VFX). You will bring together innovative design with new technologies (related to 3D applications and games). You have a passion for real-time 3D applications, virtual or augmented reality and enjoy rapid iterative development for products or research. Together, let’s step into the adventure of a lifetime as we make science fiction real, and change the world.
Graphics Software Engineer - Mixed Reality SDKs Responsibilities
  • Bring Meta's immersive MR capabilities to developers through robust and intuitive SDKs for Unity, Unreal Engine and other platforms.
  • Influence Meta's Mixed Reality roadmap to help create a thriving ecosystem of realtime 3D spatial applications and games.
  • Work with other engineers, product managers, designers, artists, and user researchers to ensure we build performant, robust and easy to use MR capabilities.
  • Set direction in how Reality Labs develop future Mixed Reality technologies that make virtual content feel like a part of the physical world.
Minimum Qualifications
  • Experience in any of the following: developing 3D pipelines (processing models, scenes, textures, materials or animation), developing software within the game development, Augmented Reality or Virtual Reality or experience building interactive realtime 3D products.
  • Experience in any of the following: computer graphics, rendering, physics-based simulation, 3D character animation, advanced optimization techniques, or games middleware/tooling
  • Experience building and shipping commercial 3D software in C/C++, C# or similar language.
  • Experience with either proprietary or commercial 3D engines (Unity, Unreal, etc).
Preferred Qualifications
  • Experience in VR / MR / AR development, 3D file formats (such as FBX, gITF, COLLADA/DAE, OBJ) or animation of human avatars in a tracked or live performance context..
  • Experience with API or tooling design and implementation for realtime 3D applications.
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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