Software Engineer - AR / VR (London)

Facebook Reality Labs (FRL) at Facebook is helping more people around the world come together and connect through world-class Augmented and Virtual reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, digital humans, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. The potential to change the world is immense - and we’re just getting started. Augmented and Virtual reality will transform the way people come together to work and play. By developing new hardware and software products capable of understanding human appearance, movement and expression, we aim to make it possible for people to feel like they are directly in front of each other, despite being separated by vast distances. As a Software Engineer at FRL in London, you will develop some of our flagship AR and VR products and developer services. You will collaborate with highly diverse teams, threading together newly developed technologies to create intuitive experiences that enhance people’s experience of the world around them. The ideal candidate is a software engineer with experience in VR, simulation, visualization or a creative industry (e.g. Video Game, Film VFX). You will bring together innovative design with new technologies (related to 3D applications and games). You have a passion for real-time 3D applications, virtual or augmented reality and enjoy rapid iterative development for products or research. Together, let’s step into the adventure of a lifetime as we make science fiction real, and change the world.
Software Engineer - AR / VR (London) Responsibilities
  • Build tools and infrastructure for any of the following: physics-based modeling and simulation tools / 3D character animation / computer graphics (such as real-time photorealistic rendering, photoreal material modeling, physics-based animation, motion capture) / prototypes for future AR/VR experiences
  • Collaborate with cross-functional teams of engineers and researchers in areas like computer vision, machine learning, graphics and art
  • Develop prototypes for future AR/VR experiences, cutting edge research, drive continued development, or integrate robust solutions into products
  • Write clean readable code, debug complex problems that span systems
  • Set direction in how Facebook Reality Labs develop future 3D capabilities
Minimum Qualifications
  • Experience using or building 3D engines (Unity, Unreal, etc), 3D applications or equivalent
  • Experience with C++ or C# programming
  • Experience in any of the following: computer graphics, rendering, physics-based simulation, 3D character animation, advanced optimisation techniques, motion capture, or games middleware/tooling
  • Experience shipping one or more products on large code bases that span a range of platforms and tools
Preferred Qualifications
  • Bachelor degree or equivalent experience in the field of Computer Science, Computational Physics, Computer Graphics, Animation or a similar field
  • Experience with any combination of the following: 3D graphics (lighting, effects, shaders or other low-level system), visual effects (VFX), 3D character animation, mobile CPU/GPU programming, gameplay tooling and pipeline development or gameplay development in AR/VR
  • Experience mentoring junior staff / interns
Locations
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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